I can’t count the number of times that a mission went bad because one person would throw out a beacon for a mech, and another would wander underneath it. You and your equipment are as much a danger to your team as the enemy is, and it takes strategic play and swift communication to ensure that you are not only completing your objectives, but not killing each other while doing it. And yes, you had better stay out of the way as the equipment is dropped, or you may find yourself little more than a bloody smear underneath a turret. These are upgrades and additions to the battlefield that you call in from orbit, such as turrets, vehicles, and more powerful weaponry. You also can’t rely strictly on your guns to get you by either, which is why Super Earth command has provided the Helldivers with unlockable and upgradeable stratagems. Points you are defending and your own equipment can take damage from your fire which means that this is not a spray-and-pray sort of game. And don’t even think about spinning that mech around too quickly without telling your team to hit the deck, or they’re going to eat a skull full of Gatling gun. Buddy in trouble? You’ll need to think twice before using your shotgun to take out that bug next to your co-op partner. So what’s so special about another space marine shooter in isometric form? It’s the friendly fire. Helldivers is a cooperative, isometric twin-stick shooter that controls very similarly to games like Dead Nation. The point is that there’s a planet called Super Earth, and as the Helldivers, we need to protect it. But enough about the political landscape of Super Earth. So that’s the foot that we’re starting out on, and Helldivers does the same, with the opening cinematic introducing you to Super Earth and its managed democracy, which takes the complexity out of voting by having computers analyze your views on certain political landscapes in order to select the best candidate. Perhaps the coolest name for a planet ever, because it’s more than just Earth.
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