Hydroponics can make managing your colony much easier in what should be stressful times, but you'll pay for it when you could have otherwise grown crops outside for much less investment. It'll be up to you to decide if these power costs are worth it in your situation. The reliance on sunlight and battery charge throughout the night can make an expensive hydroponics setup more trouble than it is worth. While this might work for your hydroponics needs earlier in the game, try to transition to a non-Solar Panel-based power supply as fast as you can. If you can't access a Geothermal Generator, you'll need five Solar Panels and at least two Batteries to keep the Hydroponics Basins on all night. The Solar Panel will help handle the peak demand during the day, while the Battery allows the Geothermal Generator to keep up around sunset. The best option is to use a Geothermal Generator paired with one Solar Panel and one Battery. To power the 24-basin hydroponics setup, you'll need to deal with a power draw of 4580 W during the day and 1680 W at night. If your Hydroponics Basins ever lose power, the plants inside of them will start to rapidly die. Sun Lamps consume 2,900 W during the day, and while the power draw of the basins themselves is less, they absolutely need to stay powered. Powering any hydroponics layout is a tall task. Making 24 and one Sun Lamp will cost you 2,440 Steel and 24 Components, and that's not including the cost of the power components that you'll need to run this setup. It's not cheap to build this many Hydroponics Basins. If powered properly, you can feed your entire colony off just hydroponics alone. On top of that, it can be scaled up as much as you want simply build a new Sun Lamp and repeat the layout around it as well. This layout lets you make the most of your space and your power. They can climb over obstacles like that and still plant, harvest, and haul just fine. Don't worry about your colonists reaching the basins in the center of the layout. Coconuts are among the most profitable crops in the tropical plant family. So look at this as more of a long-term investment. However, they can take a while to get going. If you place them just right, you should be able to fit 24 basins within the radius of a single Sun Lamp. Once almond trees are established, they are quite hardy and can produce a high yield in the right climate. That's why it's critical to pack as many Hydroponics Basins around a single Sun Lamp as possible. However, Sun Lamps consume an unreal amount of power, so you'll want to use as few as possible. If you want to use your Hydroponics Basins indoors, you'll need to have a Sun Lamp nearby to grow crops in them. However, you'll have to make sure you're using these powerful farming tools as efficiently as possible. Not only do they grow much faster, but they can keep crops protected from the cold of winter. With corn, you would have to call in a bulk goods trader and then the exotic goods trader, which takes time and consumes goodwill (which, in this case, means consuming money).Unless you've installed some handy mods, Hydroponics Basins are the best way to farm crops in the late-game. For example, if you want to buy goods from an exotic goods trader, you could sell flake directly to them. Less traders accept corn, which is especially relevant when calling traders in with a comms console. Due to the large quantities of corn, it takes more hauling work. This is amazing value it even beats flake in terms of pure work efficiency.Ĭorn has a few disadvantages when compared to drugs. For 370 ticks ( 6.17 secs) of work, you get 24.2 Market Value ( 163.5 / game hour), and it does not need to be processed any further. Thus a corn harvest only needs to be placed in a simple shed.Ĭorn is arguably the most work efficient means of generating wealth. When possible, planting in rich soil will help mitigate the weaknesses associated with its long grow time, while planting in low-fertility soil will exacerbate them.Ĭorn's exceptional shelf life means that the colony does not need to invest in freezer space for corn, as even the slightest winter will keep corn fresh until next year's harvest. It's also recommended to either keep an emergency food stockpile or other alternative food source on hand in case of crop loss. If your harvest comes in mid-fall, you may want to either forbid sowing to save labour or temporarily switch to rice in order to get a little more food. And depending on the climate, corn might not reach maturity before winter hits. These long harvest cycles mean that losing a single harvest to blight, fire, cold snaps, or other misfortune is far more consequential than losing a crop of faster-growing plants. This is because corn has the highest harvest yield, meaning fewer sowings and harvests for a given amount of food, but it is balanced by a long grow time. Their primary advantage is their incredible labor efficiency: corn provides 200% the nutrition per work of potatoes, and 367% that of rice. In regular soil, corn plants provide slightly less nutrition per day (per tile) than rice plants (97%) and slightly more than potato plants (102%).
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